![]() The main stuff - apart from removing the pirate clan, which is already in a mod - is stuff like the old "special" ships - which is also in a different mod AFAIK - and then there's the many formulas to how things work, mainly aggression/strength of dominators. Most of it (the "main game" stuff) should be in CFG//eng/lang.dat (in SRHD at least). I'm also not 100% sure where that code would be, or if it's even in the same place - and it's spread out a bit in the files I believe. I have no idea how similar the two are, so you may have to manually convert the code. Then, you could extract the formulas/code for SR2:reboot, and translate it into the SRHD version. If you find some older versions of modding tools, maybe there exist some for SR2: Reboot? ![]()
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